NEGOTIATIONINCReal estate investing, simplified
The arcade · free, no account

Pick a cabinet.

Every machine on this floor trains one piece of the same read: what a property is worth, what it needs, and what the person selling it actually wants.

A pixel-art real-estate storefront at dusk, two staff at their desks
Cabinet 00 · the long one · new

The Office

Start in a garage with a phone and $150,000. Work leads, tie up contracts, assign them or rehab them, and drive home at the end of every day to find out what the day actually paid. Earn the storefront. Earn the floor above it.

Trains: everything, slowly — because it charges you rent, payroll and holding costs while you learn, which is the part a drill cannot teach.
A pixel-art street of houses
Cabinet 01 · the long game

Comp Run

Knock doors, buy ground, and climb eight eras from a pole stapler to whatever comes after the crash. An idle game with a phone that rings.

Trains: the least of the three, honestly — it is here because it is the most fun, and because forty deeds is a long argument for patience.
A pixel-art door from a later era
Cabinet 02 · sixty seconds a house

Exit Drill

One house at a time, sixty seconds on the clock: flip it, hold it, take the payments, run the listing, or walk. The desk's own arithmetic decides who was right, and tells you by how much.

Trains: the first cut — matching the exit to the seller before you reach for the sheet.
A pixel-art front door
Cabinet 03 · three streets, three minutes

The Daily Street

Three streets a day, the same three for everybody playing today. Looks cost you time, the offer is sealed, and the other buyers already made theirs.

Trains: reading a seller from a listing, and spending a limited look where it actually changes the number.

The arcade is where the instinct gets cheap repetitions. When you want to run a real address, the desk does the same arithmetic with your numbers in it.

Open the desk →